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dc.creatorMartin-Calvo, N. (Nerea)-
dc.creatorGómez, B. (Beatriz)-
dc.creatorDiez-Goñi, N. (Nieves)-
dc.creatorLlorente-Ortega, M. (Marcos)-
dc.creatorFernández-González, S. (Secundino)-
dc.creatorFerreiro-Abal, A. (Ane)-
dc.creatorPueyo-Villoslada, F.J. (Francisco Javier)-
dc.date.accessioned2023-12-21T11:53:25Z-
dc.date.available2023-12-21T11:53:25Z-
dc.date.issued2022-
dc.identifier.citationMartin-Calvo, N. (Nerea); Gómez, B. (Beatriz); Diez-Goñi, N. (Nieves); et al. "Development and validation of a low-cost laparoscopic simulation box". Cirugía Española. , 2022, CIRENG-268701es
dc.identifier.issn0009-739X-
dc.identifier.urihttps://hdl.handle.net/10171/68149-
dc.description.abstractIntroduction The acquisition of laparoscopic technique skills in an operating room is conditioned by the expertise of the tutor and the number of training interventions by the trainee. For students and surgeons to use a laparoscopic simulator to train their skills, it must be validated beforehand. Methods A laparoscopic simulator box was designed, along with 6 interchangeable training games. The simulator was validated by a group of 19 experts, physicians with an experience from at least 100 laparoscopic surgeries, and 20 students of 4th to 6th grades of medical school (non-experts). To evaluate its construct validity, time-to-completion and the number of successfully completed games were assessed. We used 11 and 9-item questionnaires to gather information on content and face validity respectively. In both questionnaires, answers were collected through Likert-type scales, scored from 1 to 5. Results The group of experts required less time and successfully completed more games than the group of non-experts (p < 0.01). The group of non-experts gave a score ≥4 points on each of the questions regarding the content validity of the tool, however, the experts rated with a significant lower mean score the need for the simulator to learn the surgical technique (3.68 points; p < 0.01). Regarding the face validity, all items were graded with a score ≥4 points except for the question relating to the spatial realism (3.82 points). Conclusion The laparoscopy simulation box and the games were valid means for training surgeons and medical students to develop the skills required for the laparoscopic technique.es_ES
dc.language.isoenges_ES
dc.publisherElsevieres_ES
dc.rightsinfo:eu-repo/semantics/closedAccesses_ES
dc.subjectLaparoscopyes_ES
dc.subjectSimulation boxes_ES
dc.subjectValidation studyes_ES
dc.subjectConstruct validityes_ES
dc.subjectContent validityes_ES
dc.subjectFace validityes_ES
dc.titleDevelopment and validation of a low-cost laparoscopic simulation boxes_ES
dc.title.alternativeDesarrollo y validación de un simulador laparoscópico de bajo costees_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.identifier.doi10.1016/j.cireng.2022.07.033-
dadun.citation.publicationNameCirugía Españolaes_ES
dadun.citation.startingPageCIRENG-268701es_ES

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