Costume Design in Film: telling the Story and Creating Malcolm X's Character in Spike Lee’s Malcolm X (1992)
Keywords: 
Costume designer
Film
Malcolm X
Ruth E. Carter
Spike Lee
Issue Date: 
9-Aug-2023
Publisher: 
Intellect Ltd
ISSN: 
2050-0726
Citation: 
Torregrosa, M. (Marta); Noguera-Tajadura, M. (Maria); Luque-Zequeira, N. (Natalia). "Costume Design in Film: telling the Story and Creating Malcolm X's Character in Spike Lee’s Malcolm X (1992)". Fashion, Style & Popular Culture. , 2023-08-09,
Abstract
Costume designers collaborate with film directors to bring the characters in the script to life. Film costumes are a visual tool of a narrative nature with which costume designers meet the diegetic needs of each story. Through clothing, they make internal aspects of the characters visible, such as their transformations, their nature and styles, their passions, aspirations and suffering, as well as aspects of the spatial, temporal and social context in which the stories take place. This study explores costume design by Ruth E. Carter as a dramatic tool in the biopic Malcolm X (1992), directed by Spike Lee. To that end, the function of film costumes is assessed both as a visual and narrative tool that exceeds the aesthetic dimension and is essential to give meaning to any film production.

Files in This Item:
File
Malcolm X's character in Spike Lee's Malcolm X (1992).pdf
Description
Size
227.84 kB
Format
Adobe PDF
The file will be visible since 10-Aug-2024


Statistics and impact
0 citas en
0 citas en

Items in Dadun are protected by copyright, with all rights reserved, unless otherwise indicated.